Pick your campus route. Bring a little Rebel mischief.
Drag to inspect · Equal racing performance
2–4 racers · Keyboard or touchIndependent, UNLV-inspired. Made for a friendly rivalry.
Campus Circuit · 3 laps
On touchscreens, hold Go with one thumb and steer with the other. While steering, slide that thumb upward to drift; slide down or release to boost. You can also use the separate Drift button. Tap Item to use your pickup. Slide your Go thumb upward to jump or trick without releasing acceleration. Lift and press again for another action, or use Jump.
Golden crates give one item at a time. Racers further back get more comeback tools. Shields block hits; jumps can dodge ground attacks.
Pass every checkpoint in order. Reconnect within 20 seconds to keep racing. Practice uses the same three-lap rules.